Soulblight Gravelords Tactics: Avengorii Dynasty

In this video TheJTJ breaks down the Soulblight Gravelords Battletome. I go over an in depth analysis of the Avengorii Dynasty. This is part 7 in the full tactical breakdown of the SBGL army.

 

 

  • Battle Traits
  • Cursed Abominations
    • Pick a cursed mutation for one Terrorsheist or Zombie Dragon. The chart is a bit meh, but not useless. This is just a little extra bonus on the big monsters.
    • Getting a second one for a battalion is nice, However there is no battalion with monsters in it.
      • Possible the “Core Battalions in 3.0” will help fill this gap.
  • Monstrous Might
    • -1 to wound from melee weapons on Monster unless a monster.  Works on TG, ZD, Vangorian Lord, and VLoZD.  Very strong trait and a nice way to help keep your Big monsters alive
  • Unstoppable Nightmares
    • Monster Fight at top profile. For one combat.
  • Battle Traits
  • Grade
    • A-
      • If you want to run monsters
      • Not of use if you do not run monsters.
  • These abilities help monsters only! so you would want to run at least 1, I suggest a Terrorgheist. A VLoZD and Vengorian Lord also get benefits from these, so look to run one of them as your hero.
  • All these traits will stack nicely with the 3.0 monsters rules.
  • Notes: Terrorgheist, Zombie Dragon are Batteline
  • Command Traits
  • An Eye for an Eye
    • Great on a VLOZD.
    • You have to fight second for this to work.
    • But also works on the mount!
    • A-
  • Torment-driven Throes:
    • Great ability but swingy. Making Units fight last is a very good ability, but needing a 5+ it cannot be counted on in a game.
    • B-
  • Unhinged Rampager
    • This is great on any General, Possibly not as good as eye for an eye, but a good consistent command trait.
    • A-
  • Command Traits Tactics
    • •             Not much funny business or tricky here. Unhinged Rampager is probably the pick 75% of the time. Eye for an Eye is also worth looking at.
    • None of these traits are game changers, but all have there place.

 

 

  • Artefacts of Power
  • Brath of the Void May
    • Once per battle D6 on a 3+ is a very swingy power. However, if it hits right, its nice ability. Not over powered why not make it every turn like BCR Metalcruncher Mount Trait?
    • F
  • Ghorvar’s Collar
    • Once per battle reroll wound rolls of 1 in that PHASE.  Why not make it every turn? Its not that powerful.
    • F
  • The Furious Crown
    • Mortals on 5+ possible max of 12 mortals. However, the odds of that are very very low. Average would be about 2.  And it’s one time per battle — trash
    • F
  • Tactics
    • Well, bunch of trash.  Guess I would take Ghorvars Collar it’s the only thing that is assured to work.

 

 

  • Cursed Mutations
  • Maddening Hunger
    • Nice ability to snipe out unit champions or banners… I’m looking at you Pink Horror Banners.
    • Going to be very important in 3.0 for taking out unit leaders.
    • A-
  • Urges of Atrocity
    • Charge and run once per game, not bad, but only once per game. Look to build around this if you want to Alpha strike something.
    • B
  • Nullblood Construct
    • This is a nice trait that could totally shut down armies like Lumineth. I like the idea of it, however if you play an army with limited or no casting it is a waist.
    • B-
  • Cursed Mutations
  • Maddening Hunger
    • Nice ability to snipe out unit champions or banners… I’m looking at you Pink Horror Banners.
    • Going to be very important in 3.0 for taking out unit leaders.
    • A-
  • Urges of Atrocity
    • Charge and run once per game, not bad, but only once per game. Look to build around this if you want to Alpha strike something.
    • B
  • Nullblood Construct
    • This is a nice trait that could totally shut down armies like Lumineth. I like the idea of it, however if you play an army with limited or no casting it is a waist.
    • B-
  • Tactics
    • On a Terrorghesit take Madening, Nullblood, and then Urges. These are all very straight forward and can only be used on 3 different units in the book. I think of them as a nice little bonus, but nothing to build lists around.

 

 

CC List Commnets

    • My initial thought is if you want to play a lot of Terrorgheist’s or Zombie Dragons, then Flesh Eater Courts can do that better. Do not fall into the trap of bringing only monsters even though they can be your battleline. However, where Avengorii shines is that the support units and Heroes are much better in SBGL than in FeC. You also have the ability to use Grave-sites to have units pop out of the ground allowing good board mobility for your cheaper units while your monsters push up the board and hit the opponent’s units. I would probably consider the Chamon Realm artefact Plate of Perfect Protection that negates rend -1 over any of the Avengorii artefacts.
    • For a list I would run 2-3 monsters with either a 20 man unit of Grave-guard OR Blood Knights to support and then Dire Wolves for screening and fast objective grabbing.

JTJ List Ideas

  • JTJ Comments
    • This dynasty is all about big monsters. However you will still need support units to hold objectives.
      • VLOZD
        • General
        • Pinions
        • Rampager
        • Ghorvars color
      • Vengorian Lord
        • Amaranthine Orb
      • Terrorghest
        • Madening Hunger
      • Dire Wolves x10
      • Dire Wolves x10
      • Zombies X20
      • Zombies x20
      • Blood Knights x5
    • Building around the monsters who will be up the board doing the damage. The Zombies can screen if you are worried about alpha strike. Dire wolves are to take out chaff or grab objectives.  The blood knights are some added punch on a flank – to take out small units babysitting objectives.

 

Thanks for watching, Y’all be good.

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