In this video TheJTJ reviews the Warscroll for the Corpse Cart, Both versions. I cover their abilities and discuss some tactics for each.
- Max wound output:
- 14 or 15
- Average wound output:
- Does not want to be in combat anyway.
- The Good
- Each vairation has a use.
- The Bad
- Low save, low wounds, bad attacks.
- It is slow and will not keep up with Much. Even the Zombies it is supposed to support will out pace it in many instances.
- Bloodlines Buffs
- The Bait +1 save for first round
- Strength of the pack is the wolf +1 wound
- Spoor tracker 3” move
Corpse Cart Unholy Lodestone
- +1 cast is great in a magic heavy list.
- +1 save looks great on paper, but I feel that just a 6+ is not that great, especially when there is so much rend 1. You also can give this out for a CP. Also 12” is not bad, but not great.
- It needs the hero keyword or at least the ability to cast or even just dispel a spell. It feels like the inferior version.
- Unit rating: C, Points spent better in other places.
Corpse Cart Balefire Brazier
- -1 to cast in 18” is a solid ability if you can get the CC to middle of the board.
- 1 to wound is very very good in 3rd Range is a bit short, but great way to keep your Zombies alive. Or any other things you don’t want dead.
- Not auto include even in a zombie heavy list, but -1 to wound is very good. You could even look to use one to support Grave Guard.
- The biggest issue it that it is slow and needs to be protected.
- In the right built Running 2 is not out of the question.
- Unit rating: B+, the negative to wound modifier is short range but can severely hamper some armies.
Thanks for watching, Y’all be good.